Contents

ABot-N0: Technical Report on the VLA Foundation Model for Versatile Embodied Navigation

AMAP CV Lab arXiv Hugging Face

TL;DR

Motivations & Innovations

Embodied navigation has long been fragmented by task-specific architectures. -> We introduce ABot-N0, a unified Vision-Language-Action (VLA) foundation model that achieves a “Grand Unification” across 5 core tasks: Point-Goal, Object-Goal, Instruction-Following, POI-Goal, and Person-Following.

  • Point-Goal. The agent must reach precise metric coordinates defined in a local frame, serving as the foundational primitive for robust locomotion and obstacle avoidance.
  • Object-Goal. The agent actively searches for and navigates to a specific object category in unseen environments, requiring sophisticated semantic reasoning and multimodal integration.
  • Instruction-Following. The agent must execute long-horizon, complex natural language paths, focusing on the rigorous alignment between linguistic input and sequential action execution.
  • POI-Goal. requires the agent to identify specific Points of Interest (POIs) and precisely navigate to their physical entrances, bridging outdoor and indoor environments while addressing the last-meters navigation challenge.
  • Person-Following. This involves real-time tracking of dynamic human targets, representing a critical social capability for human-robot interaction.

Model Architecture

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Encoder

LLM Backbone

a pre-trained LLM (Qwen3-4B)

Action Expert

Data Recipe

High-Fidelity 3D Scene Ecosystem

-> generalize across diverse physical environments.

high-fidelity 3D scenes.

closed-loop simulation.

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Indoor Environments: From Domestic to Public

Residential Scenes (Home)

  • HM3D
  • InteriorGS

Public Spaces (Office, Mall, Station)

Outdoor Environments: Static Scans and Dynamic City

Real-World Scans (Intersection, Park)

  • Intersections
  • Parks

Dynamic Virtual City (SocCity)

ABot-N0 Trajectories Dataset

Point-Goal Trajectories (4M)

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Deriving Pseudo-Trajectories from Internet Videos (2M). We collectfirst-person urban exploration videos to capture the long-tail distribution of global architectural styles and weather conditions.

  • Structure Recovery: utilize $\pi^3$ for dense 3D reconstruction from monocular streams.
  • Metric Alignment: apply MoGe to resolve scale ambiguity and align the reconstructed paths with real-world metric units.
  • Episode Synthesis: sample diverse point-goal pairs along the camera’s motion manifold to generate kinematically consistent navigation samples

Synthesis from High-Fidelity 3D Scenes (1.7M). 3D scenes and dynamic SocCity.

Point-goal episodes are generated by sampling reachable coordinate pairs (s, g) and computing optimal paths using path-finding algorithms. Crucially, we incorporate recovery trajectories by initializing agents in off-path or near-collision states, forcing the model to learn error-correction behaviors essential for real-world robustness.

https://arxiv.org/abs/2511.21135

https://amap-eai.github.io/SocialNav/

Integration of Heterogeneous Robot Demonstrations (340K). diverse real-world robotic platforms (e.g., SCAND [22], HuRoN [18], Recon [41], and CityWalker [36] teleoperation data).

Instruction-Following Trajectories

Object-Goal Trajectories

HM3D and OVON

OVON-sub

InteriorGS

ABot-N0 Reasoning Dataset

General Navigation Skills

Instruction-Following Reasoning

Object-Goal Reasoning

POI Grounding

General VQA (1.1M)

  • VQA
  • Embodied Question Answering (EQA)

Training Recipe

Deploy

Real-world Deployment

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  • Unitree Go2 quadrupedal robot with 12 DoF

    • Sensors:
      • RTK-GNSS for global localization
      • 3 RGB cameras (forward/left/right, H120°, V90°)
      • Unitree 4D LiDAR L2
  • NVIDIA Jetson Orin NX (157 TOPS, 16GB RAM), in which perception and execution tasks are performed, including the real-time inference of the optimized VLA model.

  • 2Hz VLA inference and 10Hz closed-loop control