ABot-N0: Technical Report on the VLA Foundation Model for Versatile Embodied Navigation
AMAP CV Lab
arXiv
TL;DR
Motivations & Innovations
Embodied navigation has long been fragmented by task-specific architectures. -> We introduce ABot-N0, a unified Vision-Language-Action (VLA) foundation model that achieves a “Grand Unification” across 5 core tasks: Point-Goal, Object-Goal, Instruction-Following, POI-Goal, and Person-Following.
- Point-Goal. The agent must reach precise metric coordinates defined in a local frame, serving as the foundational primitive for robust locomotion and obstacle avoidance.
- Object-Goal. The agent actively searches for and navigates to a specific object category in unseen environments, requiring sophisticated semantic reasoning and multimodal integration.
- Instruction-Following. The agent must execute long-horizon, complex natural language paths, focusing on the rigorous alignment between linguistic input and sequential action execution.
- POI-Goal. requires the agent to identify specific Points of Interest (POIs) and precisely navigate to their physical entrances, bridging outdoor and indoor environments while addressing the last-meters navigation challenge.
- Person-Following. This involves real-time tracking of dynamic human targets, representing a critical social capability for human-robot interaction.
Model Architecture

Encoder
LLM Backbone
a pre-trained LLM (Qwen3-4B)
Action Expert
Data Recipe
High-Fidelity 3D Scene Ecosystem
-> generalize across diverse physical environments.
high-fidelity 3D scenes.
closed-loop simulation.


Indoor Environments: From Domestic to Public
Residential Scenes (Home)
- HM3D
- InteriorGS
Public Spaces (Office, Mall, Station)
Outdoor Environments: Static Scans and Dynamic City
Real-World Scans (Intersection, Park)
- Intersections
- Parks
Dynamic Virtual City (SocCity)
ABot-N0 Trajectories Dataset
Point-Goal Trajectories (4M)

Deriving Pseudo-Trajectories from Internet Videos (2M). We collectfirst-person urban exploration videos to capture the long-tail distribution of global architectural styles and weather conditions.
- Structure Recovery: utilize $\pi^3$ for dense 3D reconstruction from monocular streams.
- Metric Alignment: apply MoGe to resolve scale ambiguity and align the reconstructed paths with real-world metric units.
- Episode Synthesis: sample diverse point-goal pairs along the camera’s motion manifold to generate kinematically consistent navigation samples
Synthesis from High-Fidelity 3D Scenes (1.7M). 3D scenes and dynamic SocCity.
Point-goal episodes are generated by sampling reachable coordinate pairs (s, g) and computing optimal paths using path-finding algorithms. Crucially, we incorporate recovery trajectories by initializing agents in off-path or near-collision states, forcing the model to learn error-correction behaviors essential for real-world robustness.
https://arxiv.org/abs/2511.21135
https://amap-eai.github.io/SocialNav/
Integration of Heterogeneous Robot Demonstrations (340K). diverse real-world robotic platforms (e.g., SCAND [22], HuRoN [18], Recon [41], and CityWalker [36] teleoperation data).
Instruction-Following Trajectories
Object-Goal Trajectories
HM3D and OVON
OVON-sub
InteriorGS
ABot-N0 Reasoning Dataset
General Navigation Skills
Navigation Chain-of-Thought (CoT):
Instruction-Following Reasoning
Object-Goal Reasoning
POI Grounding
General VQA (1.1M)
- VQA
- Embodied Question Answering (EQA)
Training Recipe
Deploy
Real-world Deployment

Unitree Go2 quadrupedal robot with 12 DoF
- Sensors:
- RTK-GNSS for global localization
- 3 RGB cameras (forward/left/right, H120°, V90°)
- Unitree 4D LiDAR L2
- Sensors:
NVIDIA Jetson Orin NX (157 TOPS, 16GB RAM), in which perception and execution tasks are performed, including the real-time inference of the optimized VLA model.
2Hz VLA inference and 10Hz closed-loop control